About
Twenty-nine years of clear, memorable, audience-focused design.
Creative leader with 29 years of experience across branding, UI/UX, motion, 3D, packaging, and print — producing clear, memorable, audience-focused work. Skilled at guiding teams and using emerging tools, including AI, to accelerate workflows and deliver effective outcomes.
Work Experience
Principal UI Designer Cotality · Dallas, TX Aug 2022 – Present
- Led end-to-end design of 'Ensemble' — a bespoke, enterprise-wide product design system driving accessibility, consistency, collaboration, and scalability at Cotality, a prominent data analytics provider.
- Created and designed the foundational UI principles, practices, and process content for the Cotality UX organization.
- Contributed to user-centered design initiatives for new cornerstone property-data products and company website enhancements.
- Vibe-coded an animation program optimized for internal motion needs, improving lightweight, scalable, and dynamic branded interactions. Utilized innovative motion tools, like Rive, to enhance user experience.
- Pioneered AI-enhanced design processes by evaluating and implementing generative tools, LLMs, and prototyping platforms — developing team adoption protocols and prompt strategies that transformed ideation workflows and content-creation efficiency.
Creative Director Raytheon · TX May 2006 – Aug 2022
- Led creative strategy and oversaw creative quality for Raytheon (#57 in the Fortune 500) corporate Creative Services.
- Project-managed and engaged in all creative phases (discovery, design, delivery) of successful motion graphics, branding campaigns, and interactives for critical aerospace and defense pursuits.
- Managed cross-functional teams across time zones, coordinated with external agencies, advocated for customer objectives, set project expectations, and negotiated budgets. Team efforts often involved presentations for C-suite stakeholders.
- During the Raytheon/UTC merger, combining 198,000 employees, advanced the development and implementation of new enterprise-wide processes, tools, and practices — improving collaboration and consistency across the new company.
- Worked UI design for the company's new website and intranet launches.
- Mentored designers; introduced software and creative trends to partners.
Senior Graphic Designer Bombay Company · Fort Worth, TX Nov 2004 – May 2006
- Redesigned Bombay's extensive store signage library, enhancing the visual and branding elements for a network of over 500 furniture and home-accessories retail locations.
- Designed comprehensive branding for 'Bombay Bath,' a novel line encompassing bath decor, accessories, and body-care products.
- Created logos, packaging, and direct-mail collateral for U.S. and Canadian markets.
Senior Graphic Designer Propel Group Graphic Design & Advertising · Dallas, TX Oct 1999 – Nov 2004
- Rebranded the NBA's Dallas Mavericks organization — conceptualized and designed the Mavericks logo and secondary marks, and provided creative direction across uniforms, court designs, billboards, newspaper advertising, office design, identity system, game-time production, and merchandising, ensuring a unified, compelling brand across diverse mediums.
- Contributed to the design and production of Neiman Marcus' renowned monthly catalog — 'The Book.'
- Art-directed and designed print, environmental graphics, infographics, and websites across healthcare, fashion, software, hardware, architecture, media, education, nonprofit, restaurant and food service, real estate, and banking.
Junior Graphic Designer Josh McDowell Ministry, Campus Crusade for Christ · Richardson, TX Aug 1997 – Oct 1999
- Designed aid solicitations for Belarusian and Russian orphanages.
- Designed materials for initiatives countering postmodern thinking.
Education
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UX Design Bootcamp
Springboard
User-centered design, user research, personas, scenarios, wireframing, prototyping.
Dec 2017 – Mar 2018
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BFA, Graphic Design
University of Georgia
Layout design, identity system design, campaign design, typography, color theory, illustration.
June 1993 – June 1997
Capabilities
Design Leadership & Strategy
Creative direction, team management, cross-functional collaboration, project management, budget oversight, vendor negotiation, process optimization, stakeholder communication.
UI/UX & Design Systems
Enterprise design systems, user interface design, user experience principles, accessibility standards, design tokens, component libraries, prototyping, interaction design.
Branding & Craft
Branding and identity, motion graphics, packaging, print, photo/video direction, C-suite presentation design, environmental graphics.
Tools
Adobe Creative Suite (InDesign, Illustrator, Photoshop, After Effects), Figma, Blender 3D, ZBrush, Lottie, Rive, generative art platforms.